Games Aren't Numbers

a blog about videogames

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Mario's Musical Galaxy

Mario probably holds the record for most commercialized gaming franchise, but someone in Nintendo obviously was determined to make him keep his respect while making Super Mario Galaxy. Despite how this game seems to go out of its way to make every aspect as blatant as possible, amazing tiny details still manage to hide within the design. Most players probably never noticed that the visual and sound effects are all in harmony with the musical score. Next time you play it pay attention, you should see the enemies and coins bounce in rhythm with the soundtrack. The chimes and beeps aren't monotone, instead their pitch slightly varies every time making them musical. The technique is very subtle but important in how it makes the whole experience more organic. Designers and artists don't always think of details like this, but I suppose not everyone realizes the importance of subtlety.



1 comment feed

Posted by shMerker on Monday, Feb. 02, 2009 08:31 PM UTCpermalink

The rhythm matches up too? That's amazing. I need to play more of this game. Nintendo have a pretty long and largely ignored tradition of integrating music into their games in wonderful ways, starting with the simple bass line in Donkey Kong that made all the sound effects in the game into a kind of song. Then there's the context-sensitive music in Super Mario 64 that adds in or drops out a track based on where you are. Or how about the rhythm and key changes in Yoshi's Story that match Yoshi's mood? Oh! and the musical accents in Wind Waker that accompanied successful hits. I could go on.

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