Games Aren't Numbers

a blog about videogames

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Metaphorical Gameplay

What does a game of liar's dice mean to you? To the creators of Dangerous High School Girls in Trouble it represents a confrontation between teenage girls.

Dangerous High School Girls in Trouble screenshot

You’ve written words before, but how often have they been used to fight a fantasy monster? Bookworm Adventures gives you this chance.

Bookworm Adventures Volume 2 screenshot

When you played Rad Racer on the NES did you ever wonder why you were playing it? Well in No More Heroes 2 you play a variation to deliver pizzas and get some quick cash.

No More Heroes 2 screenshot

Or what about Pipe Mania? Twenty years ago it was a fun time waster. In BioShock it’s how you ‘hack’ a steampunk robot.

BioShock screenshot

No matter how complex and realistic our systems become, sometimes a real-world activity just can’t be properly represented in them. A metaphorical mini-game has to be substituted. With motion controls and realistic graphics continuing to grow more popular it’s easier than ever to make games that feel like real life. Well I already have a real life. I’m more interested in seeing people harness these new technologies to produce games which aren’t anything like the activities they appear to represent.



2 comments feed

Posted by Anonymous on Monday, March 29, 2010 01:01 PM UTCpermalink

That's not just a game of poker, (DHSGiT) it's a game of Liar's Dice. Where bluffing is the mechanic for Fibbing. Fibbing is just one of five ways to resolve conflict between one person from your gang of girls and another person in the town of Brigiton.

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